Quick Hits: Reviews of Flash #7 and more…

Flash 7

The Flash #7: Geoff Johns gives us one of his classic between-arc villain spotlights, and he brings his old Flash collaborator Scott Kolins along for the ride. This issue focuses on Digger Harkness, the original Captain Boomerang, resurrected at the end of Blackest Night. About half the story is spent in the past as we learn about Digger’s family background and “secret origin,” while the other half of the issue is given over to his attempts to liberate another of DC’s resurrected characters, the Reverse Flash. While the art continues the fine tradition this Flash series has established (due in large part to colorist Brian Buccellato), I don’t find a pause in this series’ momentum too welcome right now, especially since I was let down by the fairly pedestrian end of the last arc. This issue was fine, but I’m afraid Flash may be on my subscription chopping block.   B

Justice League: Generation Lost #7: Generation Lost spends a little time taking inventory of the plotlines it’s introduced over the past few issues (Ice’s new powers, Captain Atom’s time-travelling, Rocket Red’s continued misunderstanding of the English language) and also advances the story in a really interesting way that I hadn’t considered. Here Max Lord goes looking for Wonder Woman, against whom he understandably holds a grudge, only to find out that no one remembers who she is. The irony’s not lost on Max, but it pisses him off royally. Meanwhile, Booster and Atom discover that most of the superheroes haven’t heard of Diana Prince either, and they think Max might’ve already gotten to her. It’s a great set-up that finds a creative use for a pretty bad plot currently going on at DC, and the end of the issue features a nice appearance by some mostly-forgotten characters. Also, Joe Bennett rocks the pencils.  A-

Superboy #2: I don’t have much to say here that I didn’t cover in my larger review of issue one. Writer Jeff Lemire’s an incredible talent and I feel like we’re just starting to see what he’s capable of in mainstream comics (his conquering of the indie world is not in doubt). Here, Poison Ivy comes to Smallville and begs Superboy for help protecting the Green. Like the first issue, #2 employs an established DCU villain, though perhaps not as cleverly. On the other hand, I continue to love the addition of Simon, a science-driven friend of Superboy who seems to be a genuinely good guy (Simon also finds a really enjoyable use for the defeated Parasite). As for the artwork, I thought perhaps it would grow on me, but I just don’t like Pier Gallo’s work here; this book needs to be drawn by Francis Manapul or Lemire himself (as unlikely as that may be). Overall, lots of promise in this issue, but I think the DC guest villains can take a break. B

Transformers #14: IDW smartly continues to focus on realistic ramifications of giant robots warring on Earth, and I’m not talking property damage. After the Autobots botch an international operation, protesters take violent action against their US government allies, and somehow those protestors have weapons that look like Megatron. Though lots of Transformers stories have attempted to take the “real-world” approach in the past few years, no one’s gotten it right like IDW has. If I have one criticism, it’s that sometimes the otherwise-excellent writer Mike Costa’s action sequences happen a bit too quickly to really make sense of them.  A-

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